I have noticed this too, and I have 16 GB system RAM and 8 GB RAM on my video card. (PS, I returned to FS 6.3.9, but they ll kill it next update.so.). Maybe a good soul can make this kind of "intermediate viewer" some day, because there's a difference between nice geek fun and sad headache.īut what drives me crazy it's the excess of RAM that Firestorm takes : other day I was jumping around in some sims,when I noticed FS was taking 5 Gb of my RAM.I had to restart etc.The regular Linden viewer never takes this huge amount of RAM.So what "we" need ( I guess many others think like me) is a kind of intermediate viewer,not primitive as SL official,but not so heavy as Firestorm. I'll give you the example of an airplane: if the plane is too difficult to control we will not enjoy the travel and landscape,we'll be more worried with not falling down, the controls take more attention than the travel. Thx for the answers, folks.I'm just a regular user, not so clever,so it's hard for me to take much measures of what the viewer is doing.but I know FPS can be very variable depending on many factors,in messy places it drops to 15 fps,in calm places 45 fps or better,but what drives me crazy it's the excess of RAM that Firestorm takes : other day I was jumping around in some sims,when I noticed FS was taking 5 Gb of my RAM.I had to restart etc.The regular Linden viewer never takes this huge amount of RAM.So what "we" need ( I guess many others think like me) is a kind of intermediate viewer,not primitive as SL official,but not so heavy as Firestorm. ** General question: do 4k displays need high fps rates? * fps will be very dependent on location and surroundings, and will vary widely. If you copy/paste the information from your viewer's Help- About into a post here, we might spot some common problem areas that may exist. <15, I know the answer to that will be "everything"!)Īdditionally, I'm assuming that you've already taken all steps possible, by setting appropriate values in Preferrences, to maximise your fps. Which elements of SL are suffering because of low frame rates? (If your fps are very low, i.e. The latency is likely to have much more derogitory effect if your "trigger fingure" needs to be a microsecond or two ahead of somebody else. I never really understand this clamour for very high fps it's just not needed for SL**. What fps* are you getting now, and what are you trying to achieve? Remember, SL works ok at 15 fps, although you need 20 + to get a smooth experience. You really ought to be getting acceptable fps with it. Qt Webkit Version: 4.7.That's a reasonable spec for a computer to use SL. J2C Decoder Version: OpenJPEG Runtime: 1.4.0Īudio Driver Version: OpenAL, version 1.1 ALSOFT 1.15.1 / OpenAL Community / OpenAL Soft: OpenAL Soft RestrainedLove API: RestrainedLove viewer v2.09.09.00 (3.2) The bug has been present in previous Kokua versions as well. Reproducible in Kokua 3.7.27 and RLV 2.9.11. Everything works as expected with RLV disabled.Įxpected Behavior: Show the wireframe view of all objectsĮncountered Behavior: It only seems to disable Advanced Lighting The function is useful to evaluate mesh efficiency, but it's non-essential thus I set the prio to "minor". Activating Debug->Rendering->Wireframe does not work.
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